
I'm Louis Muller, an Unreal Engine Gameplay Programmer with a deep understanding of the entire game development pipeline. While my main focus is crafting engaging and responsive gameplay mechanics, I have extensive experience in creating and texturing game-ready assets, building immersive environments, and designing cinematics.
Beyond game development, I have a strong background in software and web development, giving me the versatility to tackle a wide range of creative and technical challenges.
Feel free to explore my work and reach out if you're interested in collaborating!

Projects

Cosmic Entanglement Portfolio Project
Cosmic Entanglement is a unique blend of puzzle-solving and shooter mechanics, where players harness quantum entanglement to navigate intricate challenges and uncover deep existential mysteries. Playing as the 727th iteration of an advanced AI, you must strategically entangle objects, activate energy spreaders, and manipulate your environment to progress through a futuristic research facility.
Developed entirely in just two weeks, the game showcases my expertise in Blueprint scripting, game design, and asset creation. It has been praised for its innovative mechanics and engaging design, with ongoing improvements based on player feedback.

Blackbeard- RTS Pirate Ship Game
Blackbeard - In Progress
RTS Pirate Ship Game
Blackbeard is an exciting indie project currently in development that brings pirate adventure to life in a dynamic RTS environment. Players will command their own pirate ship, engaging in naval combat, controlling a crew, and managing ship resources.
The game features complex AI movement mechanics, realistic sail animations, and an advanced crew control system.
The combat system is designed for intense ship battles, with customizable damage systems that create a truly immersive experience.
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Third-person shooter Template
An Arcane-inspired third-person shooter built in Unreal Engine, featuring Motion Matching locomotion, fluid dodging, dynamic gunplay, AI-driven Piltover Wardens, a weapon-switching system, and a Warwick boss battle. Designed for smooth combat, immersive visuals, and high-quality animation blending. 🚀🔥

Prehistoric Mayhem Prototype
A chaotic co-op roguelike where dinosaurs reign supreme! This project showcases my skills in game development, modular character integration, and Unreal Engine, with all assets crafted from scratch.
Featuring a goofy, customizable T-Rex with swappable parts, players can experiment with unique playstyles. Tail mods add another layer of strategy, offering abilities like grappling and more. The combat system includes multi-weapon mechanics, smooth animations, and dynamic pickups, all brought to life with animation blending, multiplayer features, and advanced Unreal Engine mechanics.
Built for fun, chaos, and creativity—where will your T-Rex take you?

Portfolio Reel
A diverse collection of projects and client reviews showcases my versatility, from C++ plugin development to high-quality cinematics. This highlights my broad skill set, adaptability, and expertise across the entire game development pipeline.
